Phahtrox: *Sad Face*“It’s taken over three years to make Brawl but I actually stopped trying to include new ideas early on in development. What happened in the next year and a half was that we distilled the game down, worked out which ideas we had time to include and which we didn’t," he explained.
"Sadly, we had to trim out many great concepts just to keep within the time contraints. I had a lot more characters, for example…but sadly I can’t discuss which ones didn’t make it.”
Sakurai was adamant that a sequel would not be made unless they brought a substantial heap of new things to the table.
“There are thirty-nine characters in the game this time around and just adding a few more wouldn’t be enough to justify a new game> in my opinion; I’d have to draw a line in the sand and have a new approach to make it worthwhile. As long as the fans enjoy it, though, that’s what matters and in the distant future, I guess that might be something I have to consider," said Sakurai.
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Monday, July 7, 2008
SSBB Was to be Better Than the One We Got?
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