WiiMailer's Intentions
WiiMailer is a weekly newsletter that goes directly to the Wii system. It contains a picture, news, and a link to a YouTube video and sometimes a surprise! It's really simple.
To add WiiMailer, go to your Wii friend's list and add WiiMailer@yahoo.com as your friend. That's it!
From GameDaily.com
Nintendo mastermind Shigeru Miyamoto recently spoke with Stephen Totilo at MTV Multiplayer, and the man behind the Mario and Zelda franchises was surprisingly candid about the recent iterations in those classic Nintendo franchises. Regarding the need to innovate in these series, Miyamoto noted that it's "something that I talk to the members of my development team about on a regular basis."
He continued, "What I've been saying to our development teams recently is that Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design. And so this is something I've been talking to both of those teams about.
"Of course, as is customary with Nintendo, it's very rare that we are able to announce any games until they're ready for release, but I can say that these are themes that both of those teams are taking into account and the hope is that for both of those franchises, when we do release the next installments of the Zelda [franchise] or maybe the next Galaxy, hopefully they will feel newer and fresher than their most recent versions."
Nintendo isn't ready to say anything about the next Mario or Zelda, but another classic franchise – Punch Out! – already seems to be getting Miyamoto excited. He commented that not only have many Nintendo fans been waiting for this game, but many people at Nintendo have wanted to make a new Punch-Out! for some time now. Miyamoto will serve as the game's producer.
"I think people who are fans of the original will be very thrilled to see the kind of style we've designed the game in. It will feel very classic," he said. "But at the same time, with the 3D polygons and the polygonal rendering of the characters, I think is going to make for some very nice cut-scenes and a little bit deeper story."
You also might be interested to hear that Miyamoto believes Valve's Portal is "an amazing game."
Check out the full interview at MTV, and you can also read our own recent Miyamoto interview in which he discusses Wii Music, user-generated content and more.
Phahtrox: This is good news, espeally for a guy like me who has seen the Zelda pattern go somewhat bland. They are still good, by all means, but I would just like to see new adventures into new gameplay.
Phahtrox: If you must have a DSi, you can pay Renchi 250$ for a Black or White Japanese speaking DSi. Is it worth it? I'm not really gonna get it. You prolly won't either. But if you must... Go to it.
For those who have not actually bought a Wii yet, Nintendo is ramping up production of Wii's to catch up with Wii demands. Nintendo is going from 1.6 million units a month to 2.4 million units.
Phahtrox: Wow, this is crazy. After 2 years it's still kinda hard to grab one.

A while ago, MTV scored the rights to The Beatles music. Many thought a Beatles Rock Band game was in the works...
Phahtrox: Nope!
...Reuters says that the songs won't make it onto disc, or even available for download.
Phahtrox: Maybe sooner or later, they'll do something about this madness.
11/09/2008 - Come to Nintendo World on November 9th from 12pm to 4pm to celebrate the launch of Pokemon Ranger: Shadows of Almia and pick up your own copy! There will be lots of fun challenges and games! Get your picture taken with Pikachu! Come and try out Pokemon Ranger: Shadows of Almia. This new Action-Adventure game for Nintendo DS features a different way to capture Pokemon - with your DS Stylus! Don’t miss the fun only at Nintendo World, November 9th!
Phahtrox: Cool... A picture with Pikachu?
November 17.
Phahtrox: I didn't feel like writing anything, so here's a picture to make you happy.
Recently, Nintendo president Reggie Fils-Aime talked fairly candidly about the issues present in Wii title, Disaster: Day of Crisis. Reggie called the voice acting “laughable” and then essentially told the IGN interviewer that he doesn’t believe Disaster is worth a $50 price tag. Currently, the game is only available in Europe and Japan and is missing on NA release lists.
In addition to that, Reggie said he would monitor the game in Europe and if it sells well, he would bring it to North American audiences. Considering Reggie’s fairly candid sentiments, I’m not exactly sure if we want the title to make the jump over the pond.
Reggie’s comments are fairly odd, considering the amazing amount of garbage present for the Wii on store shelves. Instead of knocking a game that has 3D graphics and voice, perhaps he should knock on titles that only consist of mini-games or frantic waggle movements. It would be nice to have the bar raised.
From: Destructoid
Phahtrox: Hmmmm... That's not good.

- Miyamoto mentioned that while you’re listening to your audio tracks on the DSi, you can press buttons and play drums along with the music.
- The main reason the SD card slot was added to the DSi was because of Miyamoto. He said it was necessary to have and would be able to show why the DSi needed it. Sounds like he has some interesting ideas in his mind to me.
- The original prototype for the Nintendo DSi had two software slots. Could that mean it had a DS and a GBA slot too? Regardless, they thought it was bulky and so the second slot was of course removed.
- The Nintendo DSi is compatible with SDHC memory cards
- Opera license doesn’t have flash written anywhere, so it probably can’t play flash
- Wi-Fi seems to be the same connection strength
- The unit’s weight is 214 grams and the unit’s size is 74.9 mm x 137 mm x 18.9 mm
- The screen resolutions are the exact same as the DS Lite (256 x 192), so the only difference in the screen is that it is slightly larger.
- The codename for the DSi was likely Twilight since its model number is TWL-001
- By tapping the power button, you can go back to the main menu. That way, you can switch games without having to turn the power off. You hold down the power button to turn it off.
- You can adjust the brightness anytime by holding select and then + or - on the volume switch
- You can mute your DSi by holding the - on the volume switch and then pressing the power button
- The DSi will have firmware updates, just like Wii
- Those looking to play homebrew seem to be mostly out of luck. CycloDS, G6 DS Real, M3 DS Real, Supercard DS One, iTouch DS, FCard, NCard, M3 DS Simply, U2DS, R4DS, and EZ Flash V don’t load on the DSi, the auto booth Flash cards won’t load at all, and the non-auto boot ones give an error on boot from the main menu.
- The Japanese DSi can only be in Japanese, unlike the DS and DS Lite which had the option to change the language.
- English DS games CAN be played on a Japanese DSi. The only thing that is region locked is the DSi Shop.
- DSiWare launches in December in Japan
- New Art Style games announced for DSiWare. There will be 6 of them (4 of them are new), for 500 Nintendo DSi Points each
- Minigames (Not the microgames, but the minigames you unlock) from Made in Wario (a.k.a. WarioWare) for the GBA will be split up and sold separately for 200 Nintendo DSi Points each
- Train line maps will be available for DSiWare
- Utsusu! Made in Wario was announced for DSiWare. You can take pictures of yourself and use your silhouette as the character. It will cost 500 Nintendo DSi Points and will be up on the DSi Shop’s launch at the start of December
-From WiiNintendo
Phahtrox: That's pretty sweet.
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